VR dementia headsets: immersive experiences that change behaviour
With Into D’mentia, you experience through VR, a computer technology that simulates a lifelike 3D environment, what dementia feels like in both early and advanced stages. A guided debrief helps translate these insights into different, more understanding behaviour.
The project: Escaperoom Escapade
The challenge
Caregiving among young people is often invisible. Yet 1 in 5 young people between 11 and 18 is a young caregiver. By stepping into their reality, you create understanding and recognition — and that makes a real difference for them.
The solution
An escape‑room experience that is both playful and educational. With an optional educational debrief for schools, associations and (care) teams.
The ambition
A full‑fledged escape room that can be expanded into educational packages for all of Flanders.